Information Booth
As you and Trisha
approach the small booth a small vixen looks up from a computer
terminal and smiles slightly. Despite the drab uniform she wears
you notice that she is quite attractive. "Can I help
you?"
You stumble over your words slightly before Trisha takes over,
"Yeah, he's new here and he needs to know all the important
stuff.", the raccoon smiles back at you.
"Alright, I'll just get all the papers.", the vixen
pulls a small pad out of the desk drawer, and plugs a small cord
into it. After a few keystrokes she hands you the pad, "This
should have everything you need, except registration, that's done
over there.", the fox waves a black fingertip over to
another desk a few meters away.
You smile and manage to say, "Thanks" as Trish nearly
has to pull you away.
[RPG FAQ] [RPG Info] [Requirements] [RPG Rules]
What is an
RPG?
An RPG or Role Playing Game, is a game where you
take control of a character in a made up world. You get to fight,
talk and interact like in real life. The outcomes of your actions
are determined by rolling dice and applying rules. You could
impress a high ranking official or you could end up being charged
with treason in the same scenario. You have to react to changing
situations like in real life so in a way an RPG is like playing
yourself in a more exciting life.
What is a
Gamemaster?
A gamemaster or GM is the the person who decides
where you are and where your going. He also does all the work
dealing with the dice rolls and such tasks. In the RPG he is God
(not trying to offend religious people here). In this RPG, I am
the Gamemaster, but there may be opportunity to switch roles
sometimes.
So do you
do stuff in an RPG?
Simple, you say you are doing it. Just a warning
though, anything that you do must be reasonable and fairly
detailed, if not, a gamemaster has the right to ignore what you
said or punish you... More on this in the Rules section.
What is
Munchkinism?
Munchkinism, Godmoding, and Powergaming all mean the
same thing. Taking advantage of the rules or the gamemaster to
make their character unstoppable or infinately powerful. This is
one thing I will not tolerate. An RPG is supposed to be fun,
there's is no fun in always winning and destroying everything
without a challenge.
How do you
do RPGs?
RPG are usually played by a group of people that get
together and chat about their characters actions and such. We
will be doing this using ICQ's chat ability. We talk over the
chat line about what we're doing and how it happens and the
results. More on this in the Requirements section.
How do you
determine what will happen in the RPG?
It's all mostly done with dice rolls. In this RPG
you have two sets of stats. Your skills and your attributes. When
you roll dice the value of one of your skills or attributes are
compared to the number rolled with some modfiers included and if
the number rolled is lower than your value then you succeed or
something good happens. If rolled above then you fail or
something bad happens. If you strike even then you might succeed
but not get very good results or nothing happens.
What is a
Skill?
Skills are what you listed in your character
profile. Each skill is given a value between 1 and 10, the higher
the better. Skills are what you use when attempting to do
something like shoot the enemy or do a loop in your fighter. As
such they are VERY important and should be chosen carefully. The
GM assigns values to skills based on the description of them in
your profile.
What is an
Attribute?
An attribute describes your characters state of mind
and body. There are five attributes: Strength, Agility, Cunning,
Charisma, and Willpower. They are used when ever something
happens to your character and the results need to be determined.
Examples include being shot, resisting torture, charming your way
out of sticky situation. Often attributes are used somewhat like
skills but not often. Your attribute values are chosen by the GM
based on your description, past and often skills.
What is a
modifier?
A modifier is a number used to change the chance of
something happening. It is a positive or negative number that is
added to the rolled value when you need to roll. Depending on the
circumstances the modifier will make it more difficult to shoot
an enemy say if he's behind cover, or make it easier if he's wide
open and not moving.
What is
experience?
All RPG's have a system that allows your character
to improve their abilities and grow over time. Your experience is
a gauge of how you're character is growing. Experience is
measured from 0 to 100 points. You can use a certain number of
points to raise your skill and attribute levels, get more credits
(money), or save yourself from poor dice roll results. Once you
hit 100 points you MUST spend them before any more experience can
be given.
Anything
else?
Not that I can remember at the moment. If you have
any more questions e-mail me at terrin_fox@hotmail.com
History
This RPG was actually conceived of almost a year
ago. It took me a long time to figure out how exactly to run it
and then think up the rules. Orginally I had a HUGE text file
containing a whole bunch of complex rules (brought on by my
experience as a GM and tendancy for perfection) but luckily a
good friend of mine, Kitt NightStalker (With his own ICQ chat
RPG) showed me the way. You will not even experince any real
rules now because of this, it is all in etiquette and rules of
conduct. Another friend of mine, Star Wolf, erged me on and made
some good images for this website. Yet another (who was actually
my first co-worker on this), Miyu Lynx (aka Prowler Panther),
helped me out with suggestions that were very interesting. Put
all that together and you have this StarFox RPG.
Storyline
The general storyline will be completely StarFox, no
Star Wars, Star Trek or any other subject getting in the way. I
dispise crossovers. It will take place a while after the StarFox
64 game storyline. However there has been different results. The
Lylat War is in it's 5th year. Because of his cloning program,
Andross is alive and well. The Venomian Empire is very far from
crushed. StarWolf still runs wild and hunts StarFox actively
somehow managing to survive. Basically it follows some of the
concepts in the comic and in a few fan fics.You will notice this
RPG will not be as quick to go through a war as quickly as the
game does so don't worry, there will be plenty of fun to go
around. The storyline will move on as the RPG does and hopefully
I will begin posting the story so far as soon as I get my full
site up.
MSChat
(Download here)
This is the main program that SFRPG now uses to run
it's sessions. It is superior to ICQ in many ways including being
vastly more reliable and easier to use and type on. Also a neat
little edition to this thing is the ability to play sounds if
people issue certain commands and you have the correct sounds on
your computer. You can get a special SFRPG Sound Set that will heighten the
RPG experience too. Composed and organized by Terrin Fox and
David Miller it lets you hear sounds for certain events.
Recommended
- ICQ98 or 99 (Download at www.icq.com )
This is a great messaging program but is with it's
faults. Originally the chat in this program was used by the SFRPG
but it has proven itself to be unreliable and has been replaced.
All current SFRPG members have it so often it is a good way to
keep tabs on the SFRPG goings on as sometimes the e-mails don't
tell you everything.
Lots of
spare time
I won't kid you. RPGing takes a long time to get
anywhere. If you don't have time to spare don't bother. On
average I'd say that if the GM was efficent and the game isn't
interrupted it might take a continous 4 hours or so to get
through an average scenario. It's harsh but there's absolutely
nothing I can do about it.
A Scedule
This RPG needs a scedule to make sure everyone can
come. If a person misses a session then they might not know
what's going on during the next one. If you join make sure you
can be on at a certain time all the time. This is also harsh and
the fact that everyone has to have the same time free makes it
difficult but again there's nothing I can do.
An e-mail
address
Needed for when I scedule sessions. Also keeps you
informed of any new events and sessions times, or changes to the
rules. It will remain confidential to me only. No other RPG
member will get it unless you tell me to.
A creative
mind
It takes a lot of creative thinking to solve
problems I will throw at you during the RPG and you must be able
to be specific, detailed and concise when RPGing. Not for those
who have never read a book.
All the rules ae listed below. Please read them before asking to sign up as there's stuff you need to know down there. All the rules here are more rules of conduct than any real rule so don't be intimidated.
1. Keep the storyline in the StarFox universe. NO StarWars,
StarTrek or human characters or related weapons or ideas please.
No magic as well. This is Sci-fi.
2. Try to keep things sane and realistic. Occasionally we need
some weirdness but not all the time.
3. Please be prepared for an RPGing session. Don't ruin it for
others.
4. The Gamemaster (Me!) is god. You disobey my rules or if you or
your character goes against something I say, then you're gone.
5. You only have certain equipment when I give it to you or you
ask and I say you can have it. In this RPG you can't pull a
bazooka out of your pocket.
6. You need to make up a character (including name, age, species,
job, background info and possible skills and experience) to join.
If you need help I'd be happy to.
7. You control only your character, no one else's, this is no
storytelling session.
8. Powergaming, Godmoding,and Munchkinism is prohibited. (See the
RPG FAQ)
9. Playing requires recieving some files and URLs over ICQ or
e-mail during play, nothing big but if you are uncomfortable with
this then don't join.
10. Please leave personal disputes out of the RPG. It wastes
precious time.
That's about it. Don't be too intimidated by those rules usually I cut a lot of slack. If you don't understand all of those then e-mail me with some questions at terrin_fox@hotmail.com